Roleplay Guide
Text roleplay syntax, emotes, and core RP principles for Site-89.

» Syntax «

Site-89 text roleplay uses speaking chats, radio chats, emotes, and more. It might seem complex at first, but it becomes second nature quickly.

Quotation marks are used for dialogue, like in books:

"Bob, we must turn off the system..! It's.. overheating, BOB!"

Emotes use the * key and describe actions or non-verbal behavior. Emotes are important because in Minecraft we cannot physically show many actions.

*Jim, who appeared increasingly anxious, began smashing the large set of buttons.* "BOB! GET ON THE SYSTEMS!" *He yells while kicking the panel underneath.*

Language tags show alternate-language speech:

[RU] "May god be with you."

» Emotes & Dialogue «

Keep emotes open-ended and descriptive — avoid forcing other players' characters into actions. Good emotes describe actions and feelings so others can react naturally.

» Emotes (Examples) «

Bad: He'd punch Joe
Acceptable: Bob swings his hand with anger towards Joe in an attempt to knock him out
Excellent: Bob grits his teeth as he swings his arm towards Kevin aiming for his head

Excellent emotes show emotion rather than tell it: describe expressions, physical cues, and context so the scene feels vivid and gives other players hooks to react to.

» Showing vs Telling «

Prefer showing over telling to avoid metagaming and to create immersive RP.

Bad: Kevin thinks the Class-D is an idiot
Better: Kevin sighs as he observes Class-D

» Dialogue Style & Immersion «

Use natural conversational words and grammar to convey how your character speaks. Dialects, accents, and punctuation are fine when used sparingly and intentionally to make a voice distinct.

"Aight' there may be some.. issues wit' the machinery, but it ain't no biggie for me."

» Balancing Gameplay and Text RP «

If you're slow to type, let others know or use OOC chat. Patience and clear communication keep RP enjoyable for everyone. In high-action PvP/PvE scenarios, it's acceptable to reduce emotes.

» Give & Take Principle «

If you take from another player (items, plot, or attention), give something back—an interesting consequence, clue, or RP opportunity. This keeps scenes rewarding and ensures mutual engagement.

If you steal a gun, leave a clue behind; the thief and victim both gain RP to explore.